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Devlog
Submission to Summer '23 Final Project
Hexbreaker
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Devlog
Hexbreaker: Pen & Paper Prototyping
July 24, 2023
by
ddsanchezWT
#Devlog, #Hexbreaker, #Prototype
Hello everyone, it's Dan writing once more. Today I wanted to talk about our process of designing Hexbreaker's combat loop, and how creating a pen & paper prototype was key in designing the game. Hexb...
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Hexbreaker: Skyboxes for Unity
July 18, 2023
by
Jacksonmgb
1
Welcome back to one of our final dev logs for this game jam! We have been busy working away at polishing everything up for our Gold build! This week I have a short and sweet tutorial for you guys rega...
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Hexbreaker: Feature Updates
July 11, 2023
by
dmgrummerwtcc
2
Salutations, all. My name is Dylan, and I am one of the two programmers working on our game: Hexbreaker. This time I will be sharing some information about some of the newest-implemented features. The...
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Hexbreaker: Expanding Character with Particles
July 04, 2023
by
cfringerwtcc
It's time for another dev post with Archie. Today I will be showcasing how I've expanded our enemy characters with the use of particle systems. These effects are made using both the Shader Graph and V...
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Hexbreaker: Button Sprite Swaps
July 03, 2023
by
Arissa Guard
Hello, this is Arissa and in this devlog post I'll be going over how to create the various sprite versions of a button asset when using the sprite swap mode in Unity. When using Unity buttons there is...
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Hexbreaker: Character Design
June 27, 2023
by
Arissa Guard
Hello everyone! My name is Arissa and I'm in charge of the character design and creation for Hexbreaker. In this post I will be going over the design choices made for the player character and enemies...
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Hexbreaker: Randomization and Replayability
June 20, 2023
by
dmgrummerwtcc
Salutations, all. My name is Dylan, and I am one of the two programmers working on our game: Hexbreaker. Today, I will be sharing some of the programming going on behind-the-scenes for the randomized...
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Hexbreaker: How to create foliage!
June 12, 2023
by
Jacksonmgb
#How to
Hello everyone! Welcome back to another devlog from our in development game, Hexbreaker. My name is Jackson and I am our lead 3D Environment Artist. This week I wanted to create a sort of walk-through...
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Quick-Time Events: Why and How To
June 05, 2023
by
ddsanchezWT
1
Hello everyone! I'm Dan, one of our programmers working on Hexbreaker. Today I wanted to share with you all the thought process behind our quick-time event system, and how to get started with making o...
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Hexbreaker: The First Devlog
May 30, 2023
by
cfringerwtcc
Hello Everyone! Welcome to the first devlog for Hexbreaker. I'm Archie, one of the artist on this team, and I will be taking you through what you can expect from this game going forward. Hexbreaker is...
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